labricoleuse: (shoes!)
Budget: it's the topic nobody likes to talk about in the realm of costume design.

When i was studying costume design in undergraduate and graduate classes, we learned a whole heckuva lot about color theory, fabric typology, rendering techniques, script analysis, costume plot creation, period research, garment construction, and surface design. Not once, ever, did we formally learn anything about how to track a budget, how to effectively direct spending in context of the show and the theatre, or how to view an overall design concept with respect to investment vs expenditure. For those of you among my readership who teach in or come from design programs, i'd love to hear whether my experience is the norm or the exception: what sort of guidance and education (if any) on budget does/did your coursework provide?

So, as i've been pushing the design of Shipwrecked! from concept to reality, i've been thinking a lot about the practicalities of budget and spending, and realized, hey, this might be a good topic for the blog.

These are some thoughts on guidelines, not hard-and-fast rules, and obviously can't always be implemented for every design in every theatre for every budget. I'm just riffing.

Any set of design renderings for a shop that has construction capabilities hits its first budgetary investment hurdle when you sit down with the costume director and decide, what can we make? Anything made-to-order is a garment that the company will retain after the show in their costume collection, will likely be a unique garment or set of garments, and is something for which you will be spending money on fabrics and trim for its creation. Those pieces are straightforward: you're going to get a custom-made singular garment for your show according to your design specs, the actor's going to get something created to fit them exactly, and the theatre's going to get a new costume for their stock. Great!

Often, the final decision as to the number of built pieces created by the on-site shop is made by folks other than the costume designer. You might have certain things in your design which you cannot purchase because of their unique nature or historical period, but the shop you are working for will also have only so many drapers and tailors and stitchers--there's a lot of conversation and compromise when it comes to dovetailing the construction requirements of the design and the construction capabilities of the shop.

And quite frankly, if you need more things made for your design than the shop you are working with can create, if it's that important to you, you can see about outsourcing: take bids from independent shops or contractors and see if you can have those other pieces made elsewhere and still come in on budget.

The total costume budget is not the total amount you spend on the made to order garments, not by any means--if you are smart about budget, at least. That show budget has to go a long way in a lot of other directions!

Look at how many pieces you're having made, compare that with the total number of costumes you have to provide, and come up with a ballpark of how much of your budget you can spend on those. For a baseline, i start out with a ballpark of 1/5 of the budget for made-to-measure costumes. I might reduce it to even less of a percentage if i were only making two costumes but needed to provide fifty more purchased/pulled looks. I might jack it up to 1/4 if my costume design budget did not also include wigs/makeup (some theatres have a separate budget line for that), or if it did not include dry cleaning (that's Wardrobe's budget in many places), and so forth.

For a concrete example on the show i'm designing right now, we decided to make a period men's vest for the star of the show, a duplicate set of men's Victorian bathing attire, a collection of three matching feathered headdresses, a newsboy cap for a man with an unusually large headsize, and Queen Victoria's costume. (This doesn't include crafts projects like masks or the batik i mentioned in an earlier post, as i'm talking strictly about garments here.)

The logic on these choices breaks down like this:

  • Vest: This piece is for the star of the show. He's the guy people are spending the whole play looking at, and he's got to look good. Sure, you can buy 19th-century style vests out there from retail companies like Gentleman's Emporium or wholesalers like Scully/Wahmaker. However, I wanted something singular and unique, and a good period vest goes a long way not only toward creating a unique look for a character, but also as being a useful piece in a costume collection that will get a lot of subsequent reuse.

  • Bathing costume: There's really only one style out there that you can buy, and i didn't feel it worked for my design.

  • Three headdresses and the newsboy cap: Almost goes without saying. We need three headdresses that comprise a set, that fit our specific actors, and a newsboy cap in a size you can't find for purchase. Making them is the obvious solution.

  • Queen Victoria: This character and look is so specific, and this role is played cross-cast. You can't buy or rent a Queen Victoria costume for a man who shops at the Big and Tall. I knew from the moment i read the script we'd have to make this one.


So, that's how we parceled out the made-to-order clothes on this, and i agreed to purchase, pull, or rent every other clothing piece in the show.

In most theatres with construction shops, you're still going to have a bunch of costumes which are either purchased, pulled from existing stock, or rented/borrowed. Those are the costume pieces that (i feel) need careful consideration in terms of budget. How do you decide what to buy, what to rent, and what to pull from stock?

Obviously, some things are limited by availability. You probably aren't going to be able to buy ready-to-wear clothing from many historical periods (though obviously thanks to reenactment groups some periods will have some purchase options out there). In terms of pulling from stock, the stock the theatre has is the resource at your disposal. If you're doing a show in a period they do frequently (say, doing a Shakespeare play at a Shakespearean festival), you may have a lot of options from which to pull; what they've got is what you've got, so to speak. Rental is going to be a big part of pulling together a period show if you can't make everything in house and the theatre doesn't own many options in their stock.

In terms of the theatre you're working for, though, purchase is far preferable to rental whenever possible--when you spend your budget on buying something, they retain it in their collection, whereas when you spend it on renting, you are essentially investing that theatre's budget and labor in other companies. Your show's budget is going into the shipping, rental fees, and cleaning costs for someone else's costume collection, and your shop's alteration, repair, and restoration labor is going toward upkeep on some other theatre's costumes. Which, there's nothing wrong with that--it's great to support other theatres and i always take pride in returning a rental costume in better condition than i received it if at all possible. However, with respect to the theatre for whom you're designing, obviously it's better for them in the long run if you appreciably add to the resource of their costume collection and expend their labor and budget to their own benefit.

A digression: in sustainable theatre discussions, i have seen quite a bit of lip-service paid to making "sustainability advances" by mandating the choice to rent or pull from stock for costumes, rather than make to measure, as if this is somehow "ecologically more responsible." To my mind, this completely ignores the question of where does this pulled-from stock come from, if we are not investing in making new costume pieces? All costumes eventually wear out, and how do you replace damaged and destroyed items if all you are allowed to do is rent or pull pieces? If you don't renew your resource of stock costumes, you'll soon be up a creek. Sustainability in the costume shop has to come from some other place than a moratorium on new costume pieces--energy efficient equipment and facilities, conservation-minded designers and technicians and creative teams, etc. But as i said, i digress.

Some years back, I attended a symposium on costume design and production sponsored by the Tony-winning designer William Ivey Long. In one of the sessions on practicalities of design at the high-budget Broadway/Hollywood scale, he made a statement which i have admittedly held near and dear to my creative philosophy ever since, and that was this: "I always put aside a third of my budget for shoes."

In the session, people laughed, thinking he was making some high-flown statement about a taste for expensive footwear, but he quickly explained that, no, he was being just as practical about it as he was expressing a design sensibility. Simply put, if an actor or dancer has good shoes--shoes that are comfortable, safe to do their choreography in, and aesthetically appropriate to their character--they're going to be a long way down the road toward being happy with their costume. In regional theatre, I may not ever be in a budgetary position to commission a custom pair of shoes the way Long does for his Broadway stars, but i can still take something useful away from that statement: buy new shoes whenever possible.

Experience bears this out. In fact, just last month in a fitting with Charlie Robinson, who starred as Troy Maxson in the PRC production of Fences that just closed, he tried on a pair of shoes we'd purchased for him. He commented on their comfort, and the designer loved how they looked but wanted me as crafts artisan to distress them so they looked older and broken in. I made some joke along the lines of, "Sorry we're going to take your nice new shoes and beat them up, but at least they'll still feel the same inside." Mr. Robinson laughed and said, "I don't care how they wind up looking. I don't really care about every other thing, dress me however you like as long as i have good comfortable shoes." I can't tell you how many times an actor has made nearly that exact statement.

So, that's the ultimate design-budget theory that i always hew to: spend a decent chunk of change on your shoes. Get good durable shoes for your actors, and not only will they love you for it, but so will the stock manager for the theatre you're working for. Shoes don't make it through as many subsequent shows as garments do--i think of a costume as sticking around in stock for as many as nine shows: up to three where it passes for newish, up to three where it looks well-worn, and up to three where it's turning into rags. Then it's trash. Shoes, with good care and upkeep, maybe make it through six. (IME.) This is because not only do they take the beating of the performance calendar worth of wear and tear, but usually also some portion of the rehearsal period, too, since actors often request to work in their shoes.

Inevitably when designers buy cheap shoes or pull old shoes from stock, half the time they don't make it through the run of the show and new ones have to be bought anyhow, so i figure, I'll just spend that money up front and it's something i don't have to worry about. Every actor in Shipwrecked! is working with new shoes.

That's my buck-and-change about how you spend money for a show at a regional theatre level. If you design costumes, do you have any similar guidelines for how you budget out your expenditures?
labricoleuse: (macropuppets!)
Now that Shrek: the Musical has opened on Broadway and images of many of the costumes are out there in stage shots in the press, i think--and especially since Threadbanger trucked through there with cameras recently--i can now share some of the "behind the scenes" photographs i took while working on it at Parsons-Meares, Ltd., in NYC this past summer! The costumes for Shrek were designed by Tim Hatley.

First, to get a look at several of the costumes onstage, check out this NY Times slide show, paying particular notice to Farquaad's soldiers, Humpty Dumpty, and the pigs!

lots of photos... )

Parsons-Meares also made Pinocchio, the gnome couple, Farquaad from the waist up, and a first round of all the "Dragonettes" (the dragon design i worked on, which was scrapped after the premiere run in Seattle and remade entirely differently after i left). I haven't seen the show, but it's still running, which is something to say in this economy. I'm excited to see whether it gets a Tony nomination for these costumes. Well, that answers that! Now that we've been nominated, i've got more of a reason than usual to watch the awards live...though my loyalties are split, since i have a lot of former colleagues who worked on the revival of Hair, too. :D

And, speaking of Tony Awards, congrats to the "early winners," including regional theatre winner Signature Theatre of Arlington, VA!
labricoleuse: (macropuppets!)
First, some context which may seem self-centered, but is also relevant:

I've got a couple of really exciting gigs starting up in the next few days! I'll be working Saturdays doing millinery assistance at the Brooklyn studio of Cha-Cha's House of Ill Repute, helping produce their fall line of hats. I'll also be working at Parsons-Meares, one of the big Broadway shops, on costumes for DreamWorks' Shrek: The Musical, which will premiere in Seattle before moving to Broadway in the fall.

I'm predicting that i won't be allowed to post anything about the Shrek costumes because of confidentiality clauses relating to an as-yet-unpremiered show, but I might be able to do a post or two on what we're doing at Cha-Cha's, maybe an interview with the lead designer or a preview of the line or something.

Today's post though is about The Lion King, which i saw last Saturday at the Minskoff Theatre in Times Square.

Not only is it a tour de force of innovative, fantastic costume and production design, but The Lion King is also commendable for how "open source" a lot of its costuming actually is. Julie Taymor's book, The Lion King: Pride Rock on Broadway contains a wealth of information on how the costumes and macropuppet elements were constructed--not only her design renderings, but drafts and diagrams created by the artisans who built them, materials and technique descriptions, photos of mockups, you name it. After poring over the pages on the construction of the articulated mask mechanism for Scar while developing our Fox in The Little Prince, it was exciting to see the real thing in action. Even more exciting was the lobby display of Scar's costume (among others), which patrons were allowed to photograph!

pictures and discussion )
labricoleuse: (macropuppets!)
Wow, i haven't updated in a while. Things are *SUPER* busy with the biggest crafts show of the year (The Little Prince, full of masks, macropuppets, hats, parasols, you name it!), so there's a lot that's in process coming soon. Without airing the business of others, the misfortunes of funerals and surgeries have, when added to the prodigious workload, precluded my writing even about non-project topics of late. It's quite the hamster-wheel!

I'm doing some hats for one of our actors with a large headsize (25"), and we had to order a new dolly head for him. I found heads up to 25" for under $25 apiece at Wig & Hairpiece Supply, for those as might want such things.

And, i can't yet reveal exactly what i'm doing with them, but if you are looking to engineer some kinetic macropuppetry frameworks--or, do stop-motion claymation or similar--here is the best thing since iced tea on a hot day: Zoobs! Ball and socket joints and connectors which can bear a fair amount of weight and offer a wide range of movement.

I'd also like to commend my students and coworkers for really stepping to the plate on devotion to water conservation measures for dyeing in a drought state. We've managed to reduce our water significantly while still keeping up with a heavy dye load for our mainstage show.

* * *


Most folks have read in the news a bit about the IATSE stagehand strike that's left Broadway dark for nearly a week now. For some behind-the-scenes (literally) perspectives, check out the following links:

Local One's initial press release on the strike
Local One's followup on the strike
The One NYC Stagehand blog muses on the ramifications of the strike
Steve On Broadway (SOB)'s got some stuff to say
The Humble Nailbanger is blogging the strike from within
Parabasis sets up a Strike Resource Open Thread for discussion

I have a lot of opinions on the subject and no time to explore them. If they're still striking in December, maybe i'll have the leisure to sit down and be articulate about it then. For now, back to the parasol factory!
labricoleuse: (shakespearean alan cumming)
This past weekend i had the good fortune to attend the William Ivey Long Costume Symposium held in conjunction with the Cameron Art Museum's retrospective exhibit on his work.

Because our program's Costume Director, Judy Adamson, is a longtime colleague of Mr. Long, the UNC-CH delegation was invited as his guests to a Sunday night dinner at Henry's, an excellent Wilmington restaurant. This has nothing to do with costuming, of course, but i thought i'd mention it because our meal was delicious.

I'd also like to mention that the Wilmington Super 8 sucks like a Dyson factory, and i'd rather sleep in a cardboard box than stay there again. By "sucks," i mean, "dubious stains on the furniture upholstery and mystery hairs in the towels." Just to clarify.


Running a Design Studio

Our first seminar of the day was "Running a Design Studio" conducted by Mr. Brian Mear, one of the Vice-Presidents of William Ivey Long, Inc., Mr. Long's design company. This seminar was held upstairs in the museum's conference room around a long table covered with amazing stuff--some of the Pearl Girls from The Producers, costume renderings, costume bibles, several of Hugh Jackman's costumes from The Boy from Oz, a mockup and a final costume of Harvey Fierstein's from Hairspray--and we were allowed to inspect and handle them all.

Mr. Mear gave us a brief rundown of his background and how he came to work for Mr. Long, then began discussing a number of topics including budgeting for Broadway and touring shows, union information, what role an agent plays, information on health insurance, and contract stipulations. He mentioned that a designer receives only 88% of his/her fee--10% goes to the agent (who negotiates contracts for the designer but doesn't actively seek jobs the way an actor's agent does) and 2% goes to the union.

Regarding moving to NYC to work in theatre, he recommended waiting to send a resume until a week before you arrive--setting up a job far in advance is much less likely to happen than securing last-minute work. (This was my experience working in LA as well.)

I don't think i'm allowed to mention specific figures on specific costumes (we were shown the budget breakdown for Fierstein's "Welcome to the 60s" Hairspray costume, for example), but i do want to note that only around 8-10% of the total costs went toward fabric--the vast majority went to the production labor.

We broke for a catered lunch, then on to the afternoon sessions...


Young Frankenstein process and preview

The second presentation was conducted by Donald Sanders, another of the Vice-Presidents of William Ivey Long, Inc., and covered the recently-completed design process for Young Frankenstein, opening on Broadway this month. Mr. Sanders showed us renderings, sketches, swatches, photos and garments from the production. He discussed the entire design process from beginning to opening. In a fun coincidence, some of the costumes displayed were created this summer by one of our MFA candidates, Amanda Phillips, who spent her summer in New York working for the Broadway costume house Tricorne, Inc. This presentation was great fun--the show looks like it's going to be excellent! (Hello, Tesla coil onstage!)


Guided Tour of "Taste and Travesty" exhibit

Lastly, Mr. Long himself took us through the galleries, telling stories about the costumes and renderings, often stepping into the exhibits and lifting sections of the costumes to show us understructures and interiors. This was FAR superior to my previous tour of the exhibit with a misinformed volunteer guide.

WHQR's image set of the exhibit costumes
*Michele's image set of a tour of Long's studios, which feature a lot of the exhibited costumes and renderings


I'm so pleased to have had the chance to attend this symposium and exhibit, and should Mr. Long do anything similar in the future and you have a chance to attend, do! He's a fun, funny speaker, friendly and welcoming and enthusiastic and forthcoming, a fighter for wage parity for career costumers and an advocate for the art form.

January 2017

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